The Adjoint School 2023

The 2023 Adjoint School features projects mentored by Priyaa Srinivasan, Barbara König, Chris Heunen, and Dan Marsden. It is organized by Ana Luiza da Conceição Tenorio, Nathan Haydon, Elena Di Lavore, and Angeline Aguinaldo. The research week will be held at the University of Maryland, College Park, USA.

Important Dates

Current participants can find important links, information, and the schedule on the Landing Page (Under construction) . Please note that this document is only accessible to current Adjoint School students, TAs, and mentors.

Research Projects

Message Passing Logic for Categorical Quantum Mechanics

Mentor: Priyaa Srinivasan
TA: Amolak Ratan Kalra

Cockett and Pastro introduced two-tiered ‘Message Passing Logic’ in order to develop a type theory for concurrent programs with message passing as the communication primitive. The motivation was to allow one to guarantee certain formal properties of concurrent programs such as deadlock and livelock avoidance, which is not possible using the current programming technologies. Current programming languages lack such features because concurrency constructs are embedded in the sequential core without a formal underpinning. The categorical logic behind the machinery introduced by Cockett and Pastro is based on monoidal categories acting on linearly distributive categories with the proof theory given by multi categories acting on poly categories. A goal of this project is to develop models of this logic and to explore its possible connections to categorical quantum mechanics. Another goal of this project is to develop use cases in Computer Science on designing concurrent solutions using the Message Passing Logic.


Behavioural Metrics, Quantitative Logics and Coalgebras

Mentor: Barbara König
TA: Paul Wild and Sebastian Gurke

Behavioural equivalences are an important concept for the verification of concurrent systems. Two processes or system states are behaviourally equivalent if they are indistinguishable from the point of view of an external observer. For quantitative systems, the notion of behavioural equivalence is often not very robust and small deviations in quantitative information, such as probabilities, can cause two states that intuitively behave very much alike to be inequivalent in a formal sense. Hence a more suitable approach is to consider various forms of metrics for determining at what behavioural distance two states lie. Such metrics have often been studied in probabilistic settings, but this approach can be extended to measuring other forms of distances. Coalgebra offers a general categorical framework in which different kinds of (transition) systems, behavioural equivalences and in particular metrics can be modelled and studied. The branching type of the transition system (non-deterministic, probabilistic, weighted, etc.) is specified by a functor and a central ingredient of coalgebraic approaches to behavioural metrics is to define suitable functor liftings to metric spaces, generalizing the Kantorovich lifting from probability theory. Furthermore, coalgebraic modal logic can be transferred to this setting, resulting in a quantitative logic, generalizing the boolean case.


Concurrency in monoidal categories

Mentor: Chris Heunen
TA: Carmen Constantin and Nesta van der Schaaf

Categories are all about processes happening one after the other. Monoidal categories are additionally about processes happening simultaneously. In any monoidal category we can cleanly separate these temporal and spatial aspects. There is a space 'in' which all the processes take place, and each process 'lives' only in some part of that space. You may therefore think monoidal categories are a perfect setting for concurrency. But something is missing: there is no way for a process to go from one part of the space to a disjoint part of the space. Instead, transfer of ownership requires additional structure. This project will find out what structure we can add to a monoidal category so that messages can be passed between different parts of its space.


Game Comonads and Finite Model Theory

Mentor: Dan Marsden
TA: Nihil Shah

Finite model theory has connections to many parts of computer science and logic, including database theory, descriptive complexity, algorithmic meta-theorems and combinatorics. Typical problems addressed using the techniques from this area focus on the Power of computation, for example efficiency of algorithms, or logical descriptions of complexity classes. By comparison, the tools used in the semantics of computation and logic have addressed different questions about the Structure of computation - for example what is the right model for dependent types, or programs with effects? Model comparison games are a key tool in finite model theory for establishing equivalence between models in a particular logic. In recent work of Abramsky, Dawar and Wang, and subsequently by Abramsky and Shah, introduced the novel idea of game comonads. These categorical structures encapsulate model comparison games, providing a direct mathematical connection between the Power of finite model theory, and the insights into Structure provided by the tools of modern semantics. Subsequent progress in this area has included incorporating many different logics, addressing Rossman's homomorphism preservation theorems, Lovasz homomorphism counting results, van Benthem-Rosen type theorems, composition methods in logic, algorithmic meta-theorems such as Courcelle's theorem, and categorical axiomatics. This project will introduce students to the required finite model theory, and the game comonads framework, and to engage with the current state of the art in this area. This will provide an opportunity to develop knowledge spanning two traditionally disparate areas of theoretical computer science and mathematics. Beyond the proposed readings, directions for further research, depending on the interests of the students, include studying additional logics of practical interest, investigating model theoretic questions, studying algorithmic meta-theorems, or investigating the underlying categorical structure, from the perspective of game comonads.